Kilroyfx found, alive and well!

#23
The room object does want to disappear if it is too big and not centered, to overcome this....(but I never had to), would be to make 2 room objects. Yes I
even built a "second floor" over the first floor using this technique to hold a telescope and starfield dome (looks like you are on a second floor observatory).
The second floor object (which looks like my clip on youtube "before melanat") is simply a grid for a floor and 4 short walls with a rockwall texture. Oh yes
I think I had to put in some invisible collision objects to keep you from falling through the floor. I sent Todd the game source code.

In essence the keyboard/mouse macro is correct. But I have taken the work out of coding in the mouse and keyboard , and turned the commands into
functions that you call with parameters....so you can actually create a series of IF statements with variables, random numbers etc...by using
FOR NEXT loops and other commands in autoit3. I wouldn't mention this as a tool if I didn't think it was powerful. Maybe I should try recording a video
of me using the tool, but thats a pain....I found that most macro programs are horrible and make mistakes, this does not - once you get it to work it
is so reliable you find yourself automating a lot of things inside/outside SOM. ‎  Also it is very easy to use and change.

For example, I have scripts that take models out of maya, bring them into Milkshape, then into Kingsfield almost instantly....so as I tweak a model in Maya - I can run
SOM (keeping it open) and test the models immediately. This allows me to make perfect alterations in minutes rather than hours. Autoit3 has a lot of commands
(more than mouse/keyboard) probably similar to visualbasic,tk/tcl, or c#. So you can program/compile the scripts if you want to go that far. I like to keep them uncompiled.

Cheers

KilroyFx
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Messages In This Thread
Kilroyfx found, alive and well! - by dmpdesign - 2009-09-15, 03:00 AM
Re: Kilroyfx found, alive and well! - by Hguols - 2009-09-15, 09:42 PM
Re: Kilroyfx found, alive and well! - by kilroyfx - 2009-09-24, 07:14 PM
Re: Kilroyfx found, alive and well! - by kilroyfx - 2009-09-24, 07:35 PM
Re: Kilroyfx found, alive and well! - by kilroyfx - 2009-09-24, 07:58 PM
Re: Kilroyfx found, alive and well! - by kilroyfx - 2009-09-24, 08:41 PM
Re: Kilroyfx found, alive and well! - by Hguols - 2009-09-24, 09:43 PM
Re: Kilroyfx found, alive and well! - by kilroyfx - 2009-09-24, 09:58 PM
Re: Kilroyfx found, alive and well! - by kilroyfx - 2009-09-24, 11:22 PM
Re: Kilroyfx found, alive and well! - by kilroyfx - 2009-09-25, 01:18 AM
Re: Kilroyfx found, alive and well! - by kilroyfx - 2009-09-25, 02:30 AM
Re: Kilroyfx found, alive and well! - by Hguols - 2009-09-25, 02:45 AM
Re: Kilroyfx found, alive and well! - by HwitVlf - 2009-09-26, 07:55 PM
Re: Kilroyfx found, alive and well! - by HwitVlf - 2009-09-26, 08:45 PM
Re: Kilroyfx found, alive and well! - by kilroyfx - 2009-09-29, 10:28 PM
Re: Kilroyfx found, alive and well! - by kilroyfx - 2009-10-01, 05:58 AM



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