2013-12-12, 04:17 PM
(This post was last modified: 2013-12-13, 07:50 PM by StolenBattenberg.)
I'll take a look at Echo Night later, since I need to adjust the script anyway. It turns out From Soft edited the header slightly for different games... Rather than have separate formats (KF-Tim, ST-Tim, EN-Tim and AC-Tim etc) I'm gonna make a GUI in which you can select which game your ripping from... It's really weird that they changed it. The only ST file that managed to get something, was 'ICON.T' or something like that, and even then it was just 0 byte files...
The FSTim ripping is very experimental at the moment, I need to do much more work on polishing it up, including support for more BPP, right up to True Color... I've been thinking about making a utility to view .T archives at one point, so I can learn more about them -- kinda like 7ZIP. That is if they're archives anyway, FS might've just used them as dumps...
I'm also gonna do some more work on TXR, sorry for the low support in the last version but I was still trying to work out how I could 'flip' the data around, since BMP has to be so damn annoying...
On another, slightly related note -- I've been practicing my C++, although I don't plan on porting the entire program into that, I put together a .DLL that'll allow me to make the ripping process of KFTim at least 4 times quicker! If there is any other GM users who one day see this, I'll make that .DLL available to you if you'd like, with a documented API.
Edit: My skim through echo night turned back no results, I couldn't find any normal Tims or anything which looked like it may be an image file.
Inside 'Green.bin' there was a a bunch of files (around 10 or so) with the tag '40 01 81 01' though, not sure if that's anything of significance...
I did notice that 'Reserved.ED5' is a very useless file though, all it seems to have is just 'Copyright © From Software 1998...' There's also a section of the file where there's text, I guess they didn't use image files to store what NCP say in this game huh?.. I've not actually played it yet so.
The FSTim ripping is very experimental at the moment, I need to do much more work on polishing it up, including support for more BPP, right up to True Color... I've been thinking about making a utility to view .T archives at one point, so I can learn more about them -- kinda like 7ZIP. That is if they're archives anyway, FS might've just used them as dumps...
I'm also gonna do some more work on TXR, sorry for the low support in the last version but I was still trying to work out how I could 'flip' the data around, since BMP has to be so damn annoying...
On another, slightly related note -- I've been practicing my C++, although I don't plan on porting the entire program into that, I put together a .DLL that'll allow me to make the ripping process of KFTim at least 4 times quicker! If there is any other GM users who one day see this, I'll make that .DLL available to you if you'd like, with a documented API.
Edit: My skim through echo night turned back no results, I couldn't find any normal Tims or anything which looked like it may be an image file.
Inside 'Green.bin' there was a a bunch of files (around 10 or so) with the tag '40 01 81 01' though, not sure if that's anything of significance...
I did notice that 'Reserved.ED5' is a very useless file though, all it seems to have is just 'Copyright © From Software 1998...' There's also a section of the file where there's text, I guess they didn't use image files to store what NCP say in this game huh?.. I've not actually played it yet so.