2014-01-12, 12:51 AM
I got some progress done, it's not very visible since most of it is external.
But the map format is done, and using the measurements I've done, which is the same as SoM (2 meter) you can have a map of 2047x2047 tiles. You can also have 65535 different file pieces, which is far above SoMs original 1000...
Attached is a screenshot of models being rendered, it's not very impressive but it's work in progress. You'd be surprised how darn hard it is to get a 3D object to display like it's a 2D GUI element... this'll be Switch_KF2 mode.
I'll be working on a tool for you guys to sample, so you can make the new 'part' files, this'll let to preview some models if you want.
I'll also get the basics of swapping modes and the visuals of the mode switching done, so you guys can do try that too if you want.
UPDATED: There's now a new part in the top post about current 'in development' limitations.
But the map format is done, and using the measurements I've done, which is the same as SoM (2 meter) you can have a map of 2047x2047 tiles. You can also have 65535 different file pieces, which is far above SoMs original 1000...
Attached is a screenshot of models being rendered, it's not very impressive but it's work in progress. You'd be surprised how darn hard it is to get a 3D object to display like it's a 2D GUI element... this'll be Switch_KF2 mode.
I'll be working on a tool for you guys to sample, so you can make the new 'part' files, this'll let to preview some models if you want.
I'll also get the basics of swapping modes and the visuals of the mode switching done, so you guys can do try that too if you want.
UPDATED: There's now a new part in the top post about current 'in development' limitations.