2014-01-24, 09:45 PM
I'll be re-writing the program over the next week to increase speed, since I don't have a hard drive with anything else on it. Lucky I kept this in my development folder...
It'll be a lot more compatible, but it will be a while until it's got as many functions as it did before.
Here's some upsides and downsides which'll be put in the top post when it's done.
- Speed; I'm gonna improve the entire thing, and it will be using compiled source, which means it'll run a lot faster. I haven't tried it yet but I'm expecting import, export and seek times to be quartered into sixteenths.
- Efficiently and compatibility; Before it was 'wrapping' a command line tool to do image loading/converting, but now I'm going to use a fully custom plugin based system, all of it will be pure C++, called from inside DLL by the API.
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This is to become the standard from now on, and it'll be used for any versions after 0.3.
Also, I've been able to figure out the other From Software formats, I know Shadow Tower has a few FSTim, but my tool just doesn't get them. Maybe that'll change during the re-write.
It'll be a lot more compatible, but it will be a while until it's got as many functions as it did before.
Here's some upsides and downsides which'll be put in the top post when it's done.
- Speed; I'm gonna improve the entire thing, and it will be using compiled source, which means it'll run a lot faster. I haven't tried it yet but I'm expecting import, export and seek times to be quartered into sixteenths.
- Efficiently and compatibility; Before it was 'wrapping' a command line tool to do image loading/converting, but now I'm going to use a fully custom plugin based system, all of it will be pure C++, called from inside DLL by the API.
---
This is to become the standard from now on, and it'll be used for any versions after 0.3.
Also, I've been able to figure out the other From Software formats, I know Shadow Tower has a few FSTim, but my tool just doesn't get them. Maybe that'll change during the re-write.