Spells are often made up of multiple animated models chained together- like the Earth Elemental rock-hurl spell; it has one model that shows the rock rising out of the ground, then a second non-animated model of the boulder which is hurled toward the player.
The on-target dragon spell is also made of two separate models- the rising dragon, and then a non-animated ring which expands out from the center.
Attached are a couple new animated models to replace the dragon spell with a rock spell. The models aren't great, but if you put 0220.mdl and 0221.mdl in SoM's DATA\SFX\MODEL folder, the dragon spell will become rock spikes. You'll want to back up the original files first. Also included is the MQO files so you can edit them if you like.
So it looks like you can overwrite existing spells with new ones quite easily, and probably make completely new ones by editing SFX.dat, but I don't have time to test that right now. Hopefully someone will make a spell editor. Cool!
The on-target dragon spell is also made of two separate models- the rising dragon, and then a non-animated ring which expands out from the center.
Attached are a couple new animated models to replace the dragon spell with a rock spell. The models aren't great, but if you put 0220.mdl and 0221.mdl in SoM's DATA\SFX\MODEL folder, the dragon spell will become rock spikes. You'll want to back up the original files first. Also included is the MQO files so you can edit them if you like.
So it looks like you can overwrite existing spells with new ones quite easily, and probably make completely new ones by editing SFX.dat, but I don't have time to test that right now. Hopefully someone will make a spell editor. Cool!