Sword of Moonlight 2.0

#19
Update week; I might have a demo out later... Depends if I can make all the assets in time. If not later, it'll be sometime tomorrow.

1)[/glow] In the interest of compatibility, the map size has been changed. You get more pieces to play around with, but it might make it a little more restricted if you have huge map sets. It now works like this; You have an 2D array, which is formatted like this: tiles[BYTE, BYTE]. The first 'BYTE' is the map SET, the next byte is the piece within that set. This means you can have 65025 separate map peices, if you use 255 pieces in each slot.

‎  Amount of sets: 256.
‎  Amount of pieces per set: 256.

‎  The reason I've done this is for future improvement on the engine. It wouldn't take me long to make the bytes into a shorts, which would be 131072 separate map pieces. the difficulty comes in registering new map pieces. SoM2.0 will, from now on have a 'TILE.DATA' file. In this you'll have to load each map piece into a set.

[glow=red,2,300]2)[/glow] Now there's a bigger map size; it was going to be 2047x2047 before, now it's 6553x6553. There's no downside to this, and there's actually an upside. It's using exactly the same scale as SoM now, 2 meter (10 pixel). Although you'll still have to use .X, it's not hard to convert.

[glow=red,2,300]3)[/glow] This is going to sound stupid; But because of an idea Verdite gave me with using original assets rather than SoM default when making games, SoM 2.0 WON'T come with a big asset library, it'll come with maybe three map sets and a few items etc for testing. ALTHOUGH... I will have a FREE asset library where people can download more asset packs. I'll also make a small tool when this is done, to merge files like the 'TILE.DATA', so you don't have to manually copy it all.

[glow=blue,4,300]Ramblings of the week

A) With the idea I have for SoM 2.0 growing each and everyday, it's only natural that really awesome and totally out of my depth ideas come to me. Well one of these would be the possibility to go third person... This would probably be an extension of the 'Switch' idea that I stole from SomEx, called 'switch_DS' for dark souls...

B) What's coming from the community?
Pumpkin Paster looks cool, I think that'll be an idea I'll nick and add into the default SoM2.0 framework.

C) irrKlang and irrLicht... Two engines I might use for sound and rendering, the latter being rendering... I'd of used FMOD, but you need a license. Although SoM 2.0 will be free to everyone, using FMOD isn't, and I don't want to restrict the ability to sell games...

D) Object oriented scripting? Hmm...
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Messages In This Thread
Sword of Moonlight 2.0 - by StolenBattenberg - 2013-11-07, 05:26 PM
Re: ANOTHER thought I've had... - by HwitVlf - 2013-11-08, 01:36 AM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-04, 02:25 PM
Re: A thought (SoM 2.0) - by JC Bailey - 2014-01-04, 11:24 PM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-04, 11:59 PM
Re: A thought (SoM 2.0) - by Auric - 2014-01-09, 10:18 AM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-09, 07:56 PM
Re: A thought (SoM 2.0) - by Auric - 2014-01-09, 09:07 PM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-12, 12:51 AM
Re: A thought (SoM 2.0) - by Verdite - 2014-01-12, 01:06 AM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-12, 03:34 PM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-19, 05:08 PM
Re: A thought (SoM 2.0) - by Verdite - 2014-01-19, 08:03 PM
Re: A thought (SoM 2.0) - by HwitVlf - 2014-01-19, 09:22 PM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-19, 11:15 PM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-25, 08:17 PM
Re: A thought (SoM 2.0) - by dmpdesign - 2014-01-26, 01:40 AM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-02-04, 04:25 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-02-14, 08:03 PM
Re: Sword of Moonlight 2.0 - by HwitVlf - 2014-02-15, 01:07 AM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-02-15, 04:24 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-24, 10:39 AM
Re: Sword of Moonlight 2.0 - by HwitVlf - 2014-03-24, 07:49 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-25, 07:20 PM
Re: Sword of Moonlight 2.0 - by Verdite - 2014-03-26, 09:48 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-27, 02:53 PM
Re: Sword of Moonlight 2.0 - by HwitVlf - 2014-03-27, 07:44 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-28, 11:05 AM
Re: Sword of Moonlight 2.0 - by Verdite - 2014-03-28, 02:14 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-28, 02:52 PM
Re: Sword of Moonlight 2.0 - by Verdite - 2014-03-28, 02:59 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-28, 08:50 PM
Re: Sword of Moonlight 2.0 - by Verdite - 2014-03-28, 09:10 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-30, 12:00 AM
Re: Sword of Moonlight 2.0 - by Verdite - 2014-03-30, 05:05 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-31, 12:13 AM
Re: Sword of Moonlight 2.0 - by Verdite - 2014-04-01, 01:53 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-04-01, 06:12 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-05-01, 01:47 PM
Re: Sword of Moonlight 2.0 - by dmpdesign - 2014-05-01, 02:34 PM



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