Door Edits Request

#4
Retexturing the stone door is relatively easy. ‎  On MDL models the textures are embedded and in TIM format. Just scan the MDL with a TIM extractor/inserter and then reinsert the new TIM texture. There was a tutorial about how to do it with Timviewer somewhere on these forums.

As far as making new doors, the door model itself is just a regular animated model. The unknown part is the collision data. ‎  The theory is that a door's collision data is in the door's CP file and is outlined by a series of "CP Triangles" (with special vertex coloring) in the corners. You would use x2mdl and cpgen to scan a door's MDL/CP and check its CP Triangle's color values. Then recreate those in the new door model.

If you can get by with a normal large collision shape on your new small door, You could try to make a new small door and combine it with an existing door's CP file.
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Messages In This Thread
Door Edits Request - by JC Bailey - 2014-02-18, 02:51 AM
Re: Door Edits Request - by HwitVlf - 2014-02-18, 09:01 PM
Re: Door Edits Request - by JC Bailey - 2014-02-18, 09:07 PM
Re: Door Edits Request - by HwitVlf - 2014-02-19, 06:24 PM
Re: Door Edits Request - by JC Bailey - 2014-02-19, 08:39 PM
Re: Door Edits Request - by Verdite - 2014-02-20, 03:29 PM
Re: Door Edits Request - by HwitVlf - 2014-02-20, 06:43 PM
Re: Door Edits Request - by JC Bailey - 2014-02-20, 08:34 PM
Re: Door Edits Request - by HwitVlf - 2014-02-20, 09:22 PM
Re: Door Edits Request - by JC Bailey - 2014-02-20, 09:42 PM
Re: Door Edits Request - by HwitVlf - 2014-02-20, 10:23 PM
Re: Door Edits Request - by JC Bailey - 2014-02-20, 11:26 PM
Re: Door Edits Request - by HwitVlf - 2014-02-21, 12:25 AM
Re: Door Edits Request - by JC Bailey - 2014-02-21, 02:18 AM



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