2014-02-19, 07:22 PM
Those are some pretty spiffy new features. Nice work. I hope that tools like this will encourage people to make more mods for Playstation games like there are for NES/SNES. Quite a few games could be reworked into decent fan made sequels by editing graphics and some of the gameplay mechanics.
I wonder why they separated the palletes? What a pain! It looks to me like most of the Echo Night textures are in Green.Bin and they have 8 bytes of some kind of header. I wonder if all the palettes are in a single chunk somewhere in the bin?
I think nana just cuts the last digit off if a file is larger than 0xFFFFFF, so you can still see a graphic's location to within 16 bytes. Since PS1 file start locations always begin in at multiple of 4, that narrows the graphic's start location down to 4 places 0x0, 0x4,0x8 or 0xC.
I wonder why they separated the palletes? What a pain! It looks to me like most of the Echo Night textures are in Green.Bin and they have 8 bytes of some kind of header. I wonder if all the palettes are in a single chunk somewhere in the bin?
I think nana just cuts the last digit off if a file is larger than 0xFFFFFF, so you can still see a graphic's location to within 16 bytes. Since PS1 file start locations always begin in at multiple of 4, that narrows the graphic's start location down to 4 places 0x0, 0x4,0x8 or 0xC.