2014-03-08, 11:41 PM
One of those updates few to zero people read again! Sorry this one is taking a while, and that there's still no downloadable release. I was working on SoM2.0, and it's too buggy to release at the moment due to the full re-write.
I've been working a lot on the 3D perview side and managed to get it so you can load in a custom model and it'll display the image on it, using the defined texture co-ords. At the moment this only applies to two model formats. For once one of them is relevant to SoM, and I think it's the first external viewer for the model format ever made.
The two formats are Metasequoia .MQO, and Wavefront .OBJ; but this is only a small section of what I'll eventually expand this system to load. Currently, both models can be displayed with a texture, and both of them support every single image format AIV can load. This includes the now fully supported .TXR and .TIM, plus any of the other from software game textures.
All this 3D stuff is going to be very nice later on, as I'll probably make some function specifically for game developers, like generating Heightmaps/normal maps. Well, any way. Here's a screenshot of a TXR being loaded onto a .MQO; with a .TXR I stole from the SoM data files to use as a texture.
I've been working a lot on the 3D perview side and managed to get it so you can load in a custom model and it'll display the image on it, using the defined texture co-ords. At the moment this only applies to two model formats. For once one of them is relevant to SoM, and I think it's the first external viewer for the model format ever made.
The two formats are Metasequoia .MQO, and Wavefront .OBJ; but this is only a small section of what I'll eventually expand this system to load. Currently, both models can be displayed with a texture, and both of them support every single image format AIV can load. This includes the now fully supported .TXR and .TIM, plus any of the other from software game textures.
All this 3D stuff is going to be very nice later on, as I'll probably make some function specifically for game developers, like generating Heightmaps/normal maps. Well, any way. Here's a screenshot of a TXR being loaded onto a .MQO; with a .TXR I stole from the SoM data files to use as a texture.