2014-03-10, 09:22 PM
Thank you guys for the support! Very cool. I've noticed that there are a lot of Brigandine fans in Indonesia too. I wonder why. There doesn't seem to be many European fans. I guess that's because there wasn't a Europe release?
Because Quests use random item/knight names, BGE's text routine writes "dummy" characters in the sentence where the item/knight names will be inserted. That worked fine with Japanese because all letters are 12 pixels wide, so a 5 letter long "dummy" name would be the same width as any 5 letter long item/knight name. But it is incompatible with my variable width font setup since a 5 letter word can be almost any width. I have to re-write the routine to accommodate this new discovery.
There are also a couple more issues I've found that are even more serious with the Quest text. It's even possible that I won't know how to fix some issue and the project will come to a screeching halt. Hopefully not! It's normal for stuff like this to come up, but it takes time to fix.
(2014-03-08, 02:26 PM)vindo link Wrote:may i know appx. when the project will be complete? :)I can't make a real time estimate, but I would guess there are about 3 months straight worth of work left. That's not including translating voice acting, or dealing with problems that may show up. For example, I've run into several significant problems with the Quest text that are slowing things down a lot.
Because Quests use random item/knight names, BGE's text routine writes "dummy" characters in the sentence where the item/knight names will be inserted. That worked fine with Japanese because all letters are 12 pixels wide, so a 5 letter long "dummy" name would be the same width as any 5 letter long item/knight name. But it is incompatible with my variable width font setup since a 5 letter word can be almost any width. I have to re-write the routine to accommodate this new discovery.
There are also a couple more issues I've found that are even more serious with the Quest text. It's even possible that I won't know how to fix some issue and the project will come to a screeching halt. Hopefully not! It's normal for stuff like this to come up, but it takes time to fix.