2014-03-24, 10:39 AM
Alright, again -- Sorry for the delay.
I had a few ideas I wanted opinion on though, mostly to do with the new map editor system.
1) I call it Layers.
If you've used Photoshop, GIMP or anything like it -- you'll have a thing called layers. You can draw on one and it won't effect the others, and reorder them.
Because I'm trying to make SoM 2.0 an easy switch over from Original SoM, I'm going to implement a system like this. You'll be able to create a new layer, and set the layers 'Elevation' or 'Z', and each tile on that layer will be that height. This could be considered a form of Multi-level mapping, like what King's Field II and King's Field III had.
2) Rendered Mapping Structure
Rather than using icons, when building the map it will simply render the entire map in 3D, from a top down perspective. Now the reason this is only an idea is because it could be potentially wrecking for older computers, and I don't wanna do that. Maybe an option to switch to 2D 'Iconed' mode?
3) Stepping.
This is going to good for old SoM user and kinda bad for SoM 2.0 users... We're staying with frame based, non mesh warping animation. Tinman, if you like.
This is because the switch to a custom model format has come rather fast, and I don't have a good enough mind, or the time, to develop a bone based system.
Like SoM, there's two types of models. a .MSM, and a .MAM. These are 'Moonlight Static Model' and 'Moonlight Animated Model'.
---
That's all there is for now, since I've been rather lazy with development. I'll again TRY to get the preview done, the reason I haven't is because I was rushing into things, the engine wasn't ready and it would of been very boring to do it. I need to sort out a lot more, such as AI, sound etc...
I had a few ideas I wanted opinion on though, mostly to do with the new map editor system.
1) I call it Layers.
If you've used Photoshop, GIMP or anything like it -- you'll have a thing called layers. You can draw on one and it won't effect the others, and reorder them.
Because I'm trying to make SoM 2.0 an easy switch over from Original SoM, I'm going to implement a system like this. You'll be able to create a new layer, and set the layers 'Elevation' or 'Z', and each tile on that layer will be that height. This could be considered a form of Multi-level mapping, like what King's Field II and King's Field III had.
2) Rendered Mapping Structure
Rather than using icons, when building the map it will simply render the entire map in 3D, from a top down perspective. Now the reason this is only an idea is because it could be potentially wrecking for older computers, and I don't wanna do that. Maybe an option to switch to 2D 'Iconed' mode?
3) Stepping.
This is going to good for old SoM user and kinda bad for SoM 2.0 users... We're staying with frame based, non mesh warping animation. Tinman, if you like.
This is because the switch to a custom model format has come rather fast, and I don't have a good enough mind, or the time, to develop a bone based system.
Like SoM, there's two types of models. a .MSM, and a .MAM. These are 'Moonlight Static Model' and 'Moonlight Animated Model'.
---
That's all there is for now, since I've been rather lazy with development. I'll again TRY to get the preview done, the reason I haven't is because I was rushing into things, the engine wasn't ready and it would of been very boring to do it. I need to sort out a lot more, such as AI, sound etc...