Just re read this thread. It sounds exciting the way things are going...
I have a few suggestions
- Increased enemy and NPC AI, damage threshold
If you have seen SoM's AI, then the main problem is not being able to give enemies set paths. When an enemy engages you, it doesnt know how to avoid collision with map objects or map pieces, causing it to often get stuck, fall or attack the player through the wall.
Also a damage threshold for enemies, that works similar to KFTAC. Measuring the stamina bar's % could allow the engine to determine the % of damage done, and if its too low the enemy's 'pained' animation wont kick in.
- Left hand arm model and matching gloves
There isnt a left hand arm in SoM, and it would be nice to have dual weapons or a shield for players to use. The gloves will need to match too - and having visible rings on the players hand would be nice.
- LODS
Its great that you are wanting to add this function to the engine.
SoM doesnt do LODS, and this causes some serious slowdown issues in large, medium or even low poly open areas. LODs would allow players to have nice open areas with less slowdown. I have seen games that allow for 3 different LOD model levels (like a multi-res) that the developer must manually create.
- Rotating, animated sprites. Quicker object and map part placing
It would be fantastic if we could have rotating sprites such as trees, mountains and flowers, and the ability to paste objects and map parts quickly.
- Possibility of better, detailed skybox models
SoM has a set sized skybox, which you cannot increase. The skybox actually moves with the player, meaning the visual sense of progressing or travelling isnt there. It would be nice to have multiple skyboxes to use which have a sky and a landscape model.
- Night 'n day
It would be GREAT to have a day clock in SoM 2.0, allowing much better immersion and global events that occur according to the time frame.
- Continuous level loading
It would help alot if the next level loaded up gradually as opposed to having that 'pop' during a level warp.
- Switching
Being able to switch from ranged to melee or vice versa in game is really important. Sadly this isnt possible with SoM, and puts the player at a disadvantage. Having a switch equipment button would really help.
- Button functionality
A display map button would be really nice, such as L3, and the ability to change your attack type with R3. Of course this just means that the developer would have to make multiple swing animations, but that is do-able.
Keep going, your project is looking great!!!
I have a few suggestions
- Increased enemy and NPC AI, damage threshold
If you have seen SoM's AI, then the main problem is not being able to give enemies set paths. When an enemy engages you, it doesnt know how to avoid collision with map objects or map pieces, causing it to often get stuck, fall or attack the player through the wall.
Also a damage threshold for enemies, that works similar to KFTAC. Measuring the stamina bar's % could allow the engine to determine the % of damage done, and if its too low the enemy's 'pained' animation wont kick in.
- Left hand arm model and matching gloves
There isnt a left hand arm in SoM, and it would be nice to have dual weapons or a shield for players to use. The gloves will need to match too - and having visible rings on the players hand would be nice.
- LODS
Its great that you are wanting to add this function to the engine.
SoM doesnt do LODS, and this causes some serious slowdown issues in large, medium or even low poly open areas. LODs would allow players to have nice open areas with less slowdown. I have seen games that allow for 3 different LOD model levels (like a multi-res) that the developer must manually create.
- Rotating, animated sprites. Quicker object and map part placing
It would be fantastic if we could have rotating sprites such as trees, mountains and flowers, and the ability to paste objects and map parts quickly.
- Possibility of better, detailed skybox models
SoM has a set sized skybox, which you cannot increase. The skybox actually moves with the player, meaning the visual sense of progressing or travelling isnt there. It would be nice to have multiple skyboxes to use which have a sky and a landscape model.
- Night 'n day
It would be GREAT to have a day clock in SoM 2.0, allowing much better immersion and global events that occur according to the time frame.
- Continuous level loading
It would help alot if the next level loaded up gradually as opposed to having that 'pop' during a level warp.
- Switching
Being able to switch from ranged to melee or vice versa in game is really important. Sadly this isnt possible with SoM, and puts the player at a disadvantage. Having a switch equipment button would really help.
- Button functionality
A display map button would be really nice, such as L3, and the ability to change your attack type with R3. Of course this just means that the developer would have to make multiple swing animations, but that is do-able.
Keep going, your project is looking great!!!