Sword of Moonlight 2.0

#29
Most certainly, this'll be easy to do.

I'll be trying to match the system from King's Field IV though.
This is a spoiler, so highlight the text in between the "--" to see it clearly!

--
You can shoot an arrow though a hole in the wall, and stairs come down, or secret compartments can be in the floor/roof!
--

Also, they'll be a much higher trapping ability, such as spikes in walls, falling traps like KF2 etc...


Since the scripts are going to be mostly external, and you'll have access to an advanced scripting (if you choose to use it, they'll be a basic mode too), you'll be able to directly access anything you'd be able to use in C++ etc, such as the DirectX API, variables, constants, gravity physics... I might even add a system for you to load in custom DLLs so you can really make your games breakout of the chains, if you know what you're doing.
Reply



Messages In This Thread
Sword of Moonlight 2.0 - by StolenBattenberg - 2013-11-07, 05:26 PM
Re: ANOTHER thought I've had... - by HwitVlf - 2013-11-08, 01:36 AM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-04, 02:25 PM
Re: A thought (SoM 2.0) - by JC Bailey - 2014-01-04, 11:24 PM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-04, 11:59 PM
Re: A thought (SoM 2.0) - by Auric - 2014-01-09, 10:18 AM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-09, 07:56 PM
Re: A thought (SoM 2.0) - by Auric - 2014-01-09, 09:07 PM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-12, 12:51 AM
Re: A thought (SoM 2.0) - by Verdite - 2014-01-12, 01:06 AM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-12, 03:34 PM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-19, 05:08 PM
Re: A thought (SoM 2.0) - by Verdite - 2014-01-19, 08:03 PM
Re: A thought (SoM 2.0) - by HwitVlf - 2014-01-19, 09:22 PM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-19, 11:15 PM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-01-25, 08:17 PM
Re: A thought (SoM 2.0) - by dmpdesign - 2014-01-26, 01:40 AM
Re: A thought (SoM 2.0) - by StolenBattenberg - 2014-02-04, 04:25 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-02-14, 08:03 PM
Re: Sword of Moonlight 2.0 - by HwitVlf - 2014-02-15, 01:07 AM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-02-15, 04:24 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-24, 10:39 AM
Re: Sword of Moonlight 2.0 - by HwitVlf - 2014-03-24, 07:49 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-25, 07:20 PM
Re: Sword of Moonlight 2.0 - by Verdite - 2014-03-26, 09:48 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-27, 02:53 PM
Re: Sword of Moonlight 2.0 - by HwitVlf - 2014-03-27, 07:44 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-28, 11:05 AM
Re: Sword of Moonlight 2.0 - by Verdite - 2014-03-28, 02:14 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-28, 02:52 PM
Re: Sword of Moonlight 2.0 - by Verdite - 2014-03-28, 02:59 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-28, 08:50 PM
Re: Sword of Moonlight 2.0 - by Verdite - 2014-03-28, 09:10 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-30, 12:00 AM
Re: Sword of Moonlight 2.0 - by Verdite - 2014-03-30, 05:05 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-03-31, 12:13 AM
Re: Sword of Moonlight 2.0 - by Verdite - 2014-04-01, 01:53 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-04-01, 06:12 PM
Re: Sword of Moonlight 2.0 - by StolenBattenberg - 2014-05-01, 01:47 PM
Re: Sword of Moonlight 2.0 - by dmpdesign - 2014-05-01, 02:34 PM



Users browsing this thread:
2 Guest(s)