2014-03-28, 02:52 PM
Yeah, it is being developed, very slowly though unfortuently.
My main plan is to release a toolset which can easily be used with other engines if you create the required functions to load the files etc, so this engine will NEVER be outdated. Once the tools are done you could make your own DirectX11 engine, and hook the tools into it.
Of course, it will come with an engine as planned for people just wanting a simple development enviroment, which will use OpenGL within C++ on release.
You can count on some form of release coming before summer this year; even if it's only simple.
Though I need to work on that custom object system, which is going to set the work back as all the tools need modifiying. It'll eventually make it MUCH easier to port into C++.
My main plan is to release a toolset which can easily be used with other engines if you create the required functions to load the files etc, so this engine will NEVER be outdated. Once the tools are done you could make your own DirectX11 engine, and hook the tools into it.
Of course, it will come with an engine as planned for people just wanting a simple development enviroment, which will use OpenGL within C++ on release.
You can count on some form of release coming before summer this year; even if it's only simple.
Though I need to work on that custom object system, which is going to set the work back as all the tools need modifiying. It'll eventually make it MUCH easier to port into C++.