I just Compiled the test I mentioned earlier and it did indeed crash when playing with the normal 'gameplay' exe until I changed the render device to "Direct 3D TL HAL". I had to make those changes in the INI file. For my Nvidia card, the INI that works looks like this ("device=2" being the important part):
After the change, the high-poly map loads just fine. The map file alone is 236MB big!
HAL stands for Hardware Abstraction Layer and it basically acts as an interpreter between the PC's hardware and SoM. It' didn't used to be an issue, but I expect changes in recent video cards has made this mode necessary for SoM.
Code:
[config]
device=2
width=1440
height=900
bpp=32
filtering=1
gamma=8
seVol=255
bgmVol=255
bob=1
showGage=1
showCommpass=1
showItem=1
padDev=0
padCfg0=4
padCfg1=3
padCfg2=0
padCfg3=1
padCfg4=6
padCfg5=7
padCfg6=2
padCfg7=5
After the change, the high-poly map loads just fine. The map file alone is 236MB big!
HAL stands for Hardware Abstraction Layer and it basically acts as an interpreter between the PC's hardware and SoM. It' didn't used to be an issue, but I expect changes in recent video cards has made this mode necessary for SoM.