2014-04-10, 11:45 PM
The 're-insert' process is very simple. It just reads the image and the palette from the TIM and inserts them at the given locations. If you look at the inserted image/palette, you should be able to see what is going wrong. If you extract an image and reinsert it without editing, you should be able to compare the before and after ISOs and see what is going wrong.
I mentioned in another thread that I had found a quirk in some of my code that produced write bugs on Unicode systems. I think I had already fixed my programming method, when I made the tool, but it could be an issue.
Sorry it's be a nuisance
knighTeen87, Nice to see you! The PS1 King's Field games mostly use graphics files for their text. You should be able translate them into Turkish with a simple TIM editor. The menu text might be more problematic. how many letters are in the Turkish Alphabet?
I mentioned in another thread that I had found a quirk in some of my code that produced write bugs on Unicode systems. I think I had already fixed my programming method, when I made the tool, but it could be an issue.
Sorry it's be a nuisance
knighTeen87, Nice to see you! The PS1 King's Field games mostly use graphics files for their text. You should be able translate them into Turkish with a simple TIM editor. The menu text might be more problematic. how many letters are in the Turkish Alphabet?