Conveniences or just poor design?

#2
I hardly notice such anachronisms because they're so common in games these days. A lift doesn't feel overly out of place in a fantasy game- not like it would in a strictly medieval game such as Warband. ‎  But I still think the more "authentic" a game feels, the easier it is for a player to get immersed and 'believe' their environment. ‎ 

I certainly would prefer a precarious spiral staircase over a boring lift. But if a developer has to ration their time/money, I would rather see it put into good creature design or better camera control etc.

I feel the same way about unrealistic architecture- that is, things like an unbraced catwalk which sticks 200 feet out into midair, or a broken stone-block arch whose remaining sides stick way out in mid air ignoring realistic gravity. Such things are so common that you don't really notice them, but if a structure is especially realistic, I really does stand out as "premium content".
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Conveniences or just poor design? - by Verdite - 2014-04-15, 05:09 PM
Re: Conveniences or just poor design? - by HwitVlf - 2014-04-15, 07:38 PM



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