2009-09-28, 09:38 PM
If you are talking about translating an 'output' English game into Japanese, it should be extremely easy. The English game exe (which has all the menu text) only has different text (no code change) so you can just drop any Japanese exe in an English game and it will play with Japanese menus.
As far as in-game text like NPC dialogue, the translated version still supports Japanese just like the original (ie. it still uses the MSGothic font which includes the Japanese 'Alphabet') so you just have to type in the Japanese over the English in Display Message events.
Converting an English game project into Japanese would be harder of course; the main difficulty being that 3Dmodels with translated names would have to be re-associated with their Japanese-named equivalents. All the event and part names would also have to be translated.
Here's a link to the VirtualPCs I use. SoM under XP should run on either 2004 or 2007-but maybe one will work with Vista better than the other.
https://www.megaupload.com/?d=GDQJOIU6
VirtualPC uses software emulated hardware which means it doesn't support hardware video acceleration. That's why it doesn't suffer from the Map Editor crash. But, SoM is designed to work with software or hardware rendering (select 'RGB emulation' under 'Device') and I haven't noticed any serious lagging while running a game on VirtualPC. Of course, since all the emulated hardware is loaded on the real PC's CPU, performance will vary considerably depending on your processor's speed.
As far as in-game text like NPC dialogue, the translated version still supports Japanese just like the original (ie. it still uses the MSGothic font which includes the Japanese 'Alphabet') so you just have to type in the Japanese over the English in Display Message events.
Converting an English game project into Japanese would be harder of course; the main difficulty being that 3Dmodels with translated names would have to be re-associated with their Japanese-named equivalents. All the event and part names would also have to be translated.
Here's a link to the VirtualPCs I use. SoM under XP should run on either 2004 or 2007-but maybe one will work with Vista better than the other.
https://www.megaupload.com/?d=GDQJOIU6
VirtualPC uses software emulated hardware which means it doesn't support hardware video acceleration. That's why it doesn't suffer from the Map Editor crash. But, SoM is designed to work with software or hardware rendering (select 'RGB emulation' under 'Device') and I haven't noticed any serious lagging while running a game on VirtualPC. Of course, since all the emulated hardware is loaded on the real PC's CPU, performance will vary considerably depending on your processor's speed.