2009-09-28, 10:39 PM
Well I'm sticking with just Maunstraut '09 as the project title. I'm not aiming for a specific game set in stone at this point. It's more of an open-ended opensource project. Hopefully playing the game will be very easy and finishing a play thru won't take long. I want it to feel like an arcade game you can play thru over and over versus a long-ass RPG you just play once in your life. So hopefully people will play one version, maybe play it a few times, and when a new version is made available for public consumption they will still feel like playing it again, and again, and again.
My only huge hurdle is I definitely want to extend the event system to really change up the gameplay. As soon as I get off my ass and do that (could happen before 2010) there could be a version up for play.
PS: It will be easy to play, but hopefully very challenging also... like all good arcade games. It's not going to be a casual RPG grind fest, because you're going to be up against the clock, and it will be game over when the clock chimes and the diadem cracks so to speak.
My only huge hurdle is I definitely want to extend the event system to really change up the gameplay. As soon as I get off my ass and do that (could happen before 2010) there could be a version up for play.
PS: It will be easy to play, but hopefully very challenging also... like all good arcade games. It's not going to be a casual RPG grind fest, because you're going to be up against the clock, and it will be game over when the clock chimes and the diadem cracks so to speak.