Level transitions in SoM , and lighting

#2
My personal feeling is that you should keep the lighting variations between maps rather than worry about smooth warping transitions. ‎  Having good lighting effects and variations throught the game will add far more immersion than rough-warping takes away.

Rough warping doesn't happen very often and it's such a 'normal' gameplay convention that I don't feel like it significantly hurts immersion. I mean, most of us are used to 30 second load screens between levels! So a little 'pop' is nothing.

What does hurt immersion, are the unrealistic things that you have time to examine, or unnatural feeling things that stay a constant theme throughout gameplay.
My two cents ‎  Smile


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Re: Level transitions in SoM , and lighting - by HwitVlf - 2014-05-11, 06:14 PM



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