Good to hear from you again Guyra! I will be sure to send you a hard copy to Norseland when I get round to it.
I've been discussing lighting transitions through level warps in another thread, and I think I have found the best way to go from a very light scene to a dark one. So I made a video to show, sadly the sound wasnt synced properly. Anyway, its a low quality vid but it shows off the workaround and my new lighting setup. The player character carries around a stone that reacts to dim light, almost like an automatic lantern. The lamp gives off a goldenrod colour to illuminate the immediate vicinity (10m)
This might not seem like a big deal on the surface, but consider how many times the player has to view lighting sources, and the way lighting affects detail and immersion.
https://youtu.be/DnDdSrUSq-g
I've been discussing lighting transitions through level warps in another thread, and I think I have found the best way to go from a very light scene to a dark one. So I made a video to show, sadly the sound wasnt synced properly. Anyway, its a low quality vid but it shows off the workaround and my new lighting setup. The player character carries around a stone that reacts to dim light, almost like an automatic lantern. The lamp gives off a goldenrod colour to illuminate the immediate vicinity (10m)
This might not seem like a big deal on the surface, but consider how many times the player has to view lighting sources, and the way lighting affects detail and immersion.
https://youtu.be/DnDdSrUSq-g