Final development news

#16
That texture is actually one of my older pieces. I dont recall how long it took, but some creature textures take me 1-2 hours to make, or there are some which can take up to 4-5 hours if created from scratch. Alot of game devs nowadays use occlusion maps taken from a high poly, multi-res sculpt, then export the second tier resolution model (say if there are 7 or 8 divisions)

The occlusion mapping saves alot of time, but I found certain ways around that with manual UV mapping, making the process faster. Basically, I think that occlusion textures taken from renders can be too unrealistic if there are too many polys, it makes the 'defining shadows' less realistic. Skin textures need to have a stretched look, and occlusion taken from a sagging high poly model often doesnt hit that mark.

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Messages In This Thread
Final development news - by Verdite - 2014-01-20, 04:05 AM
Final development news thread... - by Verdite - 2014-05-14, 10:37 PM
Re: Rathmor's final development news thread... - by Verdite - 2014-05-19, 01:26 PM
Re: Final development news - by Verdite - 2014-08-19, 02:33 AM
Re: Final development news - by HwitVlf - 2014-08-19, 09:35 PM
Re: Final development news - by GusLeRoi - 2014-08-21, 02:13 PM
Re: Final development news - by Verdite - 2014-08-23, 02:00 AM
Re: Final development news - by GusLeRoi - 2014-08-23, 03:24 AM
Re: Final development news - by Verdite - 2014-08-28, 09:41 PM
Re: Final development news - by JC Bailey - 2014-08-29, 01:13 AM
Re: Final development news - by GusLeRoi - 2014-08-31, 02:22 PM
Re: Final development news - by Verdite - 2014-08-31, 03:55 PM
Re: Final development news - by GusLeRoi - 2014-08-31, 04:43 PM
Re: Final development news - by Verdite - 2014-08-31, 04:55 PM
Re: Final development news - by Verdite - 2014-08-31, 09:33 PM
Re: Final development news - by dmpdesign - 2014-09-03, 02:35 AM
Re: Final development news - by Verdite - 2014-09-03, 12:35 PM
Re: Final development news - by HwitVlf - 2014-09-03, 08:31 PM



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