Its a good idea to have a gold 'item' found in chests or containers that give an event lump sum when you take it. That way you can gauge the amount of gold that a player recieves, and when.
So say if you want to place 3 stashes of gold per map, a fast way would be to have 3 items in the parameter listed Gold 1, Gold 2 and Gold 3.
In your map you would setup 3 'always on' events
Each with starting condition "have item = gold 1/2/3"
In leaf 00, you'd have
Change player parameter - amount of gold > increase by > (number)
Change player parameter - number of item = gold 1/2/3 set to 0
Display message - 'Obtained (number) gold'
Control active leaf > this event > move forward one leaf
So say if you want to place 3 stashes of gold per map, a fast way would be to have 3 items in the parameter listed Gold 1, Gold 2 and Gold 3.
In your map you would setup 3 'always on' events
Each with starting condition "have item = gold 1/2/3"
In leaf 00, you'd have
Change player parameter - amount of gold > increase by > (number)
Change player parameter - number of item = gold 1/2/3 set to 0
Display message - 'Obtained (number) gold'
Control active leaf > this event > move forward one leaf