Gold Pieces Crashing SOM

#6
I would almost think this may be something that could be easily tracked down in code and fixed - if I am not mistaken SOM was not designed to crash but to make money disappear if not collected once you reach 100 pieces on the ground? ‎  Afterall there is an item drop setting for 'crucial' items (items that should take precedence from disappearing in this fashion) correct? ‎  I wonder if there is simply an error in a line of code on storing a value of 100 items in a map, like an inability to either store a value of 3 characters or some such.

Im no code guru, but I suspect there is someone out there that could fix this on runtime.

In general though, I dont foresee anyone being that lazy as to not pick up 100 items in a single map on a play through, unless of course they made the game and are trying to just rush through ;)
- Todd DuFore (DMPDesign)
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Messages In This Thread
Gold Pieces Crashing SOM - by JC Bailey - 2014-05-27, 03:59 PM
Re: Gold Pieces Crashing SOM - by Verdite - 2014-05-27, 04:39 PM
Re: Gold Pieces Crashing SOM - by JC Bailey - 2014-05-27, 07:12 PM
Re: Gold Pieces Crashing SOM - by Verdite - 2014-05-27, 08:27 PM
Re: Gold Pieces Crashing SOM - by HwitVlf - 2014-05-27, 09:56 PM
Re: Gold Pieces Crashing SOM - by dmpdesign - 2014-05-29, 03:35 AM
Re: Gold Pieces Crashing SOM - by HwitVlf - 2014-05-29, 07:32 AM
Re: Gold Pieces Crashing SOM - by dmpdesign - 2014-05-29, 02:55 PM



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