2014-05-29, 03:35 AM
I would almost think this may be something that could be easily tracked down in code and fixed - if I am not mistaken SOM was not designed to crash but to make money disappear if not collected once you reach 100 pieces on the ground? Afterall there is an item drop setting for 'crucial' items (items that should take precedence from disappearing in this fashion) correct? I wonder if there is simply an error in a line of code on storing a value of 100 items in a map, like an inability to either store a value of 3 characters or some such.
Im no code guru, but I suspect there is someone out there that could fix this on runtime.
In general though, I dont foresee anyone being that lazy as to not pick up 100 items in a single map on a play through, unless of course they made the game and are trying to just rush through ;)
Im no code guru, but I suspect there is someone out there that could fix this on runtime.
In general though, I dont foresee anyone being that lazy as to not pick up 100 items in a single map on a play through, unless of course they made the game and are trying to just rush through ;)
- Todd DuFore (DMPDesign)
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