Game mentioned as "like King's Field" - Hungry Ghosts

#43
Just to give an idea of the kind of things that are making this project take a while...

Came across this little gem in the menu items block today:
ä ‎¿ ‎Ã¦Å’ ‎Ã£ ‎â„¢Ã£â€šâ€¹Ã£ ‎ ‎¨Ã§ ‎§ ‎»Ã¥â€¹â€¢Ã£ ‎ ‎«Ã©â€“ ‎¢Ã£ ‎â„¢Ã£â€šâ€¹Ã¥â€˜ ‎ªÃ£ ‎â€žÃ£â€šâ€™
è‡ ‎ªÃ¥â€¹â€¢Ã£ ‎ ‎§Ã¨ ‎· ‎³Ã£ ‎ ‎­Ã¨ ‎¿â€Ã£ ‎â€”〠‎Ã¥â€˜ ‎ªÃ£â€š ‎Ã£â€šÅ’ä ‎¸ ‎­Ã£ ‎ ‎«Ã¤ ‎½ ‎¿
ç” ‎¨Ã£ ‎â„¢Ã£â€šâ€¹Ã¤ ‎ºâ€¹Ã£ ‎ ‎§Ã¥â€˜ ‎ªÃ£ ‎â€žÃ£â€šâ€™Ã¨ ‎§ ‎£Ã©â„¢ ‎¤Ã£ ‎â„¢Ã£â€šâ€¹Ã£â‚¬â€š

Face85

(They managed to use the word "curse" three times in the same sentence! ‎  Curses!)

It literally translates (with a little rearranging) as something like: "When it is held, movement-related curses are automatically rebounded, curses are released when used mid-curse."

Making this more natural (by taking some liberties), it reads something like "Holding this automatically reflects movement-related curses. Using this will also release curses currently in effect."

But, the translation is limited to 82 characters (28-28-26), so I adopt something like:
"
Movement-related curses
repelled when held, current
curses released when used.
"
which barely fits in the space available... ‎ 

Smash2

Onward and upward! ‎  Coffee
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Re: Game mentioned as "like King's Field" - Hungry Ghosts - by Mord of Swoonlight - 2014-06-01, 06:55 AM



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