Lighting Test for a Horror Game

#3
John, the seams are visible in the first screenshot in this post, too. While I mean utmost respect to From's art department and the department that made the SoM assets, there are tons of problems with the tiling system and how the outdoor sets have been made. I can see vindictive forum ghosts grimacing at that Rolleyesani, but the fact is... If you dont use grass around the edges of a model, or some other form of cover to blend the seams together, then when you rotate a map piece the seams will be visible when fitting into existing pieces at different degrees.

The extra 4 faces affect performance Movingeyes, but since we arent living in the early 2000's anymore, most peoples computers can handle that.

Having walls set in the centre of a model is just asking for seam problems. The outdoor set is a prime example, and more noticable due to its light textures.


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Messages In This Thread
Lighting Test for a Horror Game - by JC Bailey - 2014-06-01, 09:36 PM
Re: Lighting Test for a Horror Game - by HwitVlf - 2014-06-02, 06:40 AM
Re: Lighting Test for a Horror Game - by Verdite - 2014-06-02, 12:40 PM
Re: Lighting Test for a Horror Game - by HwitVlf - 2014-06-02, 09:23 PM
Re: Lighting Test for a Horror Game - by Verdite - 2014-06-03, 10:39 AM
Re: Lighting Test for a Horror Game - by HwitVlf - 2014-06-04, 04:49 AM



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