2010-01-20, 11:16 PM
I have a couple little projects I am working on to enhance SOM options a bit for some game builders.
The two things I am working on are ambient sound effects and breakable objects.
The first thing, ambient sound effects is something I already know I can do without much problem...so what I would like to do is compile a list of sounds people would like to see available and I will construct the 'enemy' profiles to stick in your maps to make continuous ambient sound.
I have one done already, its a wave crashing noise that works really well along shorelines and where rushing water is (such as a waterfall).
The few others I already have in mind to do are:
-trickling water, such as a fountain
-crickets and tree frogs, an ambient sound for a night time forest.
-howling wind
-lava bubbling
-gears grinding
-muffled crowd talking, such as in a public place to provide ambience for people in a bustling town
-bug screeches (similar to the sound of the termites in KF1 US)
-sword clanging (to simulate fighting nearby)
-thunder
Any other thoughts please post. I will release what I make in a single download pack when I am done...they will be in the form of enemies so you will need to place them accordingly, I will also have instructions on how to do it.
Now for the second project, I think I can create some enemies that look like objects that would allow you to kill them to simulate breaking an object. If I can get this working, I will probably start with the following objects:
-breakable barrels making a cracking wood sound
-breakable boxes making a cracking wood sound
-breakable doors with the wood sound
-breakable windows glass shattering sound
-breakable vases or ceramics again with the shattering sound
-breakable statues with a crumbling stone sound
If you can think of others list those here as well, though I havent successfully finalized this yet. If I can get it working, it would be easy to trigger item drops etc from barrels based on the enemies drop loot.
The two things I am working on are ambient sound effects and breakable objects.
The first thing, ambient sound effects is something I already know I can do without much problem...so what I would like to do is compile a list of sounds people would like to see available and I will construct the 'enemy' profiles to stick in your maps to make continuous ambient sound.
I have one done already, its a wave crashing noise that works really well along shorelines and where rushing water is (such as a waterfall).
The few others I already have in mind to do are:
-trickling water, such as a fountain
-crickets and tree frogs, an ambient sound for a night time forest.
-howling wind
-lava bubbling
-gears grinding
-muffled crowd talking, such as in a public place to provide ambience for people in a bustling town
-bug screeches (similar to the sound of the termites in KF1 US)
-sword clanging (to simulate fighting nearby)
-thunder
Any other thoughts please post. I will release what I make in a single download pack when I am done...they will be in the form of enemies so you will need to place them accordingly, I will also have instructions on how to do it.
Now for the second project, I think I can create some enemies that look like objects that would allow you to kill them to simulate breaking an object. If I can get this working, I will probably start with the following objects:
-breakable barrels making a cracking wood sound
-breakable boxes making a cracking wood sound
-breakable doors with the wood sound
-breakable windows glass shattering sound
-breakable vases or ceramics again with the shattering sound
-breakable statues with a crumbling stone sound
If you can think of others list those here as well, though I havent successfully finalized this yet. If I can get it working, it would be easy to trigger item drops etc from barrels based on the enemies drop loot.
- Todd DuFore (DMPDesign)
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