2009-08-21, 09:00 PM
I would not have expected the division between pyhsical and magical attacks... seems really unnecessary, but if John says so I'll believe it. Still we have no information in Johns words about how the damage calculus works. Ie. how we go from 15 ATK+8 DEF = 18 damage.
Bare in mind, monsters don't have strength/magic so it's safe to assume their damage is uniform regardless of the type of attack.
These are astute observations it would've taken me a long time to notice. I would not have expected an integer based function for a PC game. Or even a PlayStation game. It's good to know the str/magic def progression is linear at least. I guess that means the "random" str/mag ups come at regular intervals as well.
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The fact that I can no longer logically remap Stab to Light (and still call it magic in the traditional sense) is slightly problematic for me. I guess I can just rationalize it away by saying light is antithetical to the other forces in this universe. The elemental realms are all dark elemental realms, so the magic/equip that come from them can also be dark.
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Bare in mind, monsters don't have strength/magic so it's safe to assume their damage is uniform regardless of the type of attack.
These are astute observations it would've taken me a long time to notice. I would not have expected an integer based function for a PC game. Or even a PlayStation game. It's good to know the str/magic def progression is linear at least. I guess that means the "random" str/mag ups come at regular intervals as well.
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The fact that I can no longer logically remap Stab to Light (and still call it magic in the traditional sense) is slightly problematic for me. I guess I can just rationalize it away by saying light is antithetical to the other forces in this universe. The elemental realms are all dark elemental realms, so the magic/equip that come from them can also be dark.
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