Changing the texture in a MDL file (NPC, Enemy, Animated Object etc) info

#21
Awesome thanks John, I have your map piece viewer I just did not not know how to extract them now I do thanks a bundle:) ‎  I will mail you a copy of my lighthpouse tommarrow when I am done and thanks to you I will be:) and do you think todd would post some of my custom npc's or textures for other fellow builders to play with, I enjoy helping others with thier projects just like you and todd and tom have helped me:)
Reply

#22
Hello All, Just some progress pics of my lighthouse with all new textures and objects.... I do have a quick question? I can reskin my Floor lamps to make them invisable, but when I save a new proof with the object editor it kills the C++ data(hence the flame) I want to make an invisible torch with o.o collision data. Just like Johns Waterfall ( a fountain with black textures and no collision data) I want a torch just like that to make my lighthouse flame bigger with out it pertruding through my lighthouse and currently if I go any bigger you can't get near the lighthouse with out the collision data stopping you:) thanks for any help I can get on this in advance:) enjoy the lighthouse pics as well, I had a blast contructing this:)


Attached Files
.jpg   S_Buckaunis Lighthouse.JPG (Size: 60.79 KB / Downloads: 378)
.jpg   S_Buckaunis Lighthouse Rear.JPG (Size: 60.11 KB / Downloads: 398)
Reply

#23
I have an object for this, i will get you hooked up with it when i get home.
- Todd DuFore (DMPDesign)
Site Founder
Reply

#24
Thank you so much John for the info, the compliment, and the correction ‎  Wink
Reply





Users browsing this thread:
2 Guest(s)