2010-10-26, 06:56 PM
I may have spoken too soon, I'm not really sure...
I noticed after turning on colorkey for map tiles in som_db.exe at least one set (the dragon temple kind) had holes in it...
So I fired up Dark Destiny and went looking around for holes, but I did not find any. I was able to find a similar set if not the same in DD and it did not have holes. It was definitely leveled so not to have holes.
So at this point I'm wondering how / at what point the map sets are/were leveled...
It could be either A) som_rt.exe levels map textures at runtime... not likely, somewhat wasteful of load time depending on how things are loaded. B) the map textures are leveled before being copied into your final game folder. Seems plausible but an odd decision. C) these map textures were merely patched at some point either by From' or by game authors (if any of you remember doing that, it would be good to know)
Anyway, it will take some time to get to the bottom of this. I'd be interested in hearing about anyone's attempts to make colorkeyed map tiles work with your game. Especially if say you have the colorkey working in your project, but after building the game it is lost (because your knocked out texels are leveled away)
I'm going to leave things as is for now since it doesn't seem to break release builds.
I noticed after turning on colorkey for map tiles in som_db.exe at least one set (the dragon temple kind) had holes in it...
So I fired up Dark Destiny and went looking around for holes, but I did not find any. I was able to find a similar set if not the same in DD and it did not have holes. It was definitely leveled so not to have holes.
So at this point I'm wondering how / at what point the map sets are/were leveled...
It could be either A) som_rt.exe levels map textures at runtime... not likely, somewhat wasteful of load time depending on how things are loaded. B) the map textures are leveled before being copied into your final game folder. Seems plausible but an odd decision. C) these map textures were merely patched at some point either by From' or by game authors (if any of you remember doing that, it would be good to know)
Anyway, it will take some time to get to the bottom of this. I'd be interested in hearing about anyone's attempts to make colorkeyed map tiles work with your game. Especially if say you have the colorkey working in your project, but after building the game it is lost (because your knocked out texels are leveled away)
I'm going to leave things as is for now since it doesn't seem to break release builds.