2010-11-01, 02:12 AM
So I begun looking into that map piece with holes...
I could not seem to do anything to make it go away. The "SomInstaller.zip" archive I had did not seem to help.
So I built a runtime for project with the problem. And the holes were still there...
Then I copied the map/texture folder from DD into the runtime folders, and that fixed it for the runtime.
I made backups of everything except one thing, and can't seem to get the holes to come back.
What I did not backup is I noticed there was a map/texture folder that was not empty in the project folder. So I looked in other projects to see if there was anything in that folder in other projects and there wasn't. So I just deleted the stuff in that folder to save space more or less.
I did not think until after I was done with all the testing that deleting the files in that folder could've been the remedy.
I can't really get the files back other than restoring them from the "Recycling Bin" to be sure. But I'm pretty sure the problem texture was actually in that folder.
I'm not sure how that folder came to have files in it. But assuming that's the case, it would seem to mean that you can override the files in your Som install data folder, by sticking a file with the same path/name in your project data folder.
My guess is the texture files I had in there were from the (unpatched) Som disc image, and they were overriding the files in the install folder.
Anyway the good news seems to be there is no problem using colorkey with map tiles as far as I can tell. Just need to use Ex if you want to preview the textures correctly via the debug executable.
Also, we learned it seems to be possible to override the files per project as described above (though not 100% confirmed)
I could not seem to do anything to make it go away. The "SomInstaller.zip" archive I had did not seem to help.
So I built a runtime for project with the problem. And the holes were still there...
Then I copied the map/texture folder from DD into the runtime folders, and that fixed it for the runtime.
I made backups of everything except one thing, and can't seem to get the holes to come back.
What I did not backup is I noticed there was a map/texture folder that was not empty in the project folder. So I looked in other projects to see if there was anything in that folder in other projects and there wasn't. So I just deleted the stuff in that folder to save space more or less.
I did not think until after I was done with all the testing that deleting the files in that folder could've been the remedy.
I can't really get the files back other than restoring them from the "Recycling Bin" to be sure. But I'm pretty sure the problem texture was actually in that folder.
I'm not sure how that folder came to have files in it. But assuming that's the case, it would seem to mean that you can override the files in your Som install data folder, by sticking a file with the same path/name in your project data folder.
My guess is the texture files I had in there were from the (unpatched) Som disc image, and they were overriding the files in the install folder.
Anyway the good news seems to be there is no problem using colorkey with map tiles as far as I can tell. Just need to use Ex if you want to preview the textures correctly via the debug executable.
Also, we learned it seems to be possible to override the files per project as described above (though not 100% confirmed)