Diadem of Maunstraut

Hey Ok! Copying that over my SoM install datatree seemed to make all the glitches I know of go away just like that!

If I overwrote anything I'd like to know. But priority goes to DoM in my repository, so smooth sailing from here out let's hope~
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Good!

I'm glad that seemed to be the fix, and I hope it is smooth sailing for you in this project!
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Probable mucosal damage may contraindicate the use of gastric lavage.
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I am happy to have found this site, game looks cool, I dont have a D-pad so I am not as nimble with my ten fingers, I am just an index and thumb guy, all I can say is I have a BIG SMILE when I saw DOM. Just wanted to say thank you and i'll be running to buy a D-pad . Biggrin
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I hope you enjoy the game!

^_^
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Probable mucosal damage may contraindicate the use of gastric lavage.
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I registered for two things. First, DoM has been a wonderful experience thus far. Design wise, my only complaint is that the starting enemies are slightly too strong compared to the rest of the game, but getting my hands on the long sword fixed that problem rather nicely.

The other thing I wanted to mention is I encountered a strange bug. It's not game ending, but still annoying.
I've lost the ability to kill monsters in the path of sorrows/healing tree area. Should I kill one, the game crashes upon the corpse fading away. I've checked the Dark Guide, and it doesn't look like there's anything left to do there, so it's not like I can't finish the game, but still. Strangely, no other areas seem to be affected.
Any ideas as to why that's happening? Games crashing mid-session is nothing new to me, so I'm more curious than anything else.
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I think someone has said before this is probably because you're not picking up your gold and stuff the monsters leave behind. SOM is just chock-full of bugs unfortunately.
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Yep. This was the case. I just went around and picked up a good 500 "invisible" gold. I think the gold spawns beneath the small bumps on each grass tile, and I don't grab items if I don't see any drop.
Funny, I and some friends were just talking about Morrowind and Oblivion's loot overflow bags just the other day. They're the Elder Scrolls' answer to the same problem.
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Everything drops stuff left and right in DoM. I'm working on a new branch of DoM where there is really very little in the way of drops (all items weigh you down) and what coins you do collect are worth a lot but can also add up/get heavy. So hopefully people won't run into this sort of thing. This is definitely a bug we should look into fixing if somehow possible Sweatdrop

EDITED: This bug also makes the CRUCIAL (or whatever John's called it) item setting pretty silly, since the drop garbage collection system doesn't even seem to work in the first place!! Still if you can't see them that is also a problem Doh

^If the coin model is in a file we might be able to make it float higher off the ground... and if not, there might be other ways~
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Lovely resolution ‎  Cool
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