Did you know Som has a loading screen?

#1
Just saying the King's Field 1 game has a loading screen. I'd not heard of this before.

There is a loading.bmp file in the pictures folder. I can't see it referenced anywhere in the system editor, so I assume either the file is recognized automatically or it is in the events for each map. Which would mean apparently at least one of the events fires before the map starts loading.

PS: Someone should cut the KF1 opening movie off when it's at peak white so it will transition seamlessly into the white fadeout on game start... so it actually feels like the teleport in from the original games. I'd like to start a KF1 project organization thread or something so we can brainstorm / pitch in to making KF1 a little better. Think about it... Som KF1 can be a rebirth of the entire King's Field series if you want it bad enough.

Personally I'd like to talk about ways to make it more faithful to the original, and more challenging. It's too easy to just dance past all the monsters. That's a prob with Som in general which I wonder if Ex could do something to alleviate.


EDITED: Somehow the loading screen seems to be suppressed when you first start the game. I guess if it's in an event there'd be a counter that bypasses the first load. I deleted the sample folder with the maps when setting up King's Field here lately. I'll have to get them back off my disembodied harddrive to find out for sure.
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