2015-02-10, 10:27 PM
Attached is an updated patch. I found out the broken random generator affected some very significant things like spell success, and level up stat awards. So I completely replaced it. Several spells that are described as working on "all creatures" (sleep, quake etc) actually only have a 50% chance to affect all creatures. With the broken generator, they would go back and forth for affecting every creature on the map, to doing nothing.
This new patch completely replaces the original random generator so everything that relies on it should behave more as expected. However, there are about 40 systems in the game that use the random generator and I don't have the time to make sure they are all compatible with the new system. I ran through about 5 of the systems and they were all compatible, but there may be a hiccup somewhere.
This new patch completely replaces the original random generator so everything that relies on it should behave more as expected. However, there are about 40 systems in the game that use the random generator and I don't have the time to make sure they are all compatible with the new system. I ran through about 5 of the systems and they were all compatible, but there may be a hiccup somewhere.