Has anyone tried to get PS1 modles using 3DRipperDX?

#1
I know we can import PS1 models without textures, but has anyone tried to extract a PS1 model using 3DRipperDX?

For anyone who doesn't know 3DRipper works with DirectX to make a 3D 'image' of whatever your PC's video card is drawing at the time including textures and all.

As far as I know, it will not extract PS2 models while using the PCSX2 emulator. That emulator doesn't render the back of models (to save memory) so models come out 'flat'. It doesn't extract animations either of course- just stills.

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#2
Holy had extracted the textures for a few items, I believe the Galth Fee shield and maybe one other item.

I have become much much better at textures since I made DD (I am basically doing it as a side job now for xbox games) and would be more than happy to retexture the blank ps1 models so that they have the proper resolution and style to fit SOM games rather than try to remap the very blocky textures of the PS1 originals.

The real trouble when you extract the PS1 textures that I have seen is it grabs the whole screen and dumps it into a block texture, so none of the coordinates match up anyways.

I will go ahead and volunteer myself to create textures for any PS1 models that get set up...in fact I may just go ahead and start making them all.

Consider it a project in progress and I will get some results in a few weeks and have the whole KF 2,3 set available in the addons section (items that arent already present in SOM of course).
- Todd DuFore (DMPDesign)
Site Founder
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#3
Interesting stuff. I wouldnt mind doing a bit of retexturing myself.

Though i think the most promising is the latest custom mdl.
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#4
Preserving the texture isn't the real benefit. The TMD model format that we can extract from the KF games is just one of hundreds of different model formats used in PS1 titles. 3DRipper is the only way I know that might be able to extract models from ANY PS1 game.
I was thinking more of things like weapon models for Cloud Strife's sword from Final Fantasy 7 etc.



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#5
John, Im curious since you are now on the forefront of mdl support, have you spent any time on contemplating a shadow tower enemy import?
- Todd DuFore (DMPDesign)
Site Founder
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#6
I don't know if anyone has determined what format ST's models are in? If they're in a unique proprietary format, I doubt they will ever be imported to SoM. If they are in Playstation's standard TMD format (technically I think PS1 animated models are in RSD format) then there is some hope for an eventual import.

Currently Mick's MDL converter is a long way away from that. I don't think anyone has ever successfully extracted an animated PS1 model in TMD/RSD format-at least I've never even seen a viewer tool much less an extractor. There have been some extractors for propietary game-specific models (FF etc) but not for Sony's standard TMD/RSD. It might be easier to extract just the models (no animation) and then add our own animation. That could possibly happen soon.
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#7
I'm trying to import models from PS images but I end up with flat image containing 1000+ objects.

I tried using multiple 3ds max-s and only 7 works.
I also tried multiple emulators and only ePSXe worked with dx6 plugin.

I just want to rip off some sword models.
What do I do?
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#8
Attached is a set of tools that should let you import a Playstation model into Metasequoia.

Drag the 'ITEM.T' file off your KF game disk onto your desktop.
Use psxmultirip.exe to extract the TMD files from 'ITEM.T'
Use TMD2LWO_Conv.bat to convert the TMDs to LWOs.
Metasequoia will open LWO files.

Some notes- when you open the LWO files, they will be very small in Metasequoia so zoom WAY or change the scaling ratio when you open the LWO. You might have to 'invert' or 'unify' faces in Metasequoia.


Attached Files
.zip   tmd2lwo conversion kit.zip (Size: 30.9 KB / Downloads: 320)
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#9
Wow!!! That was helpful!

Thank you HwitVlf!
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#10
Smile
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