Hi ! I figured I'd finally poke my head in here and say hey. I kinda found all this by accident really. Around christmas last year I wondered if there'd been a new KF release so i did a search. I'd only ever played the 1st US release when it was new and TAC on n off over the years. I Had no idea Agetec had officially discontinued the series when I stumbled across SOM and eventually in here.
All I could say was "WOW" I quickly realized what was goin' on. I thought , instead of one new game I'd found three with others in the making plus the ability to make another! I was excited . It was like getting a new box of lego's for christmas lol. So I downloaded Som and the new games. got stuck in DoM where the rising symbols won't come back down though lol. read some fixes for that somewhere.
I soon learned Som's map editor wouldn't run on our win 7 machine so I figured out how to set up virtual box with XP. The editor runs fine but I test on the real machine. The little .bat file for direct test really came in handy. Thank you :)
Over the past month I've scoured the forums here looking for tutorials and info along with the information at the main tutorial page (some topics weren't up and running yet) and have learned quite a bit i think. I've never even thought about 3D modeling or making my own game before but now I'm hooked lol. Even the wife doesn't mind. she's as interested as I am. :D
So far I've downloaded metasequoia and have learned most of it's ins and outs I think. At least enough to make models. UV was tricky at first but the info here really helped. Learned to use the hex editor for the .prf & .prt files. I've made a few items and weapons that work in the editor so far. I noticed SOM has no leather helm so I made one. I made a bmp of the texture on the leather armour and got it looking close to the other pieces in the set. I got an idea to mabey have your character collect & trade in the old 'antique' set to someone later who's eager to get them for a more powerful set or weapon. I dunno lol. Just thinkin. Been keeping a note pad of ideas as they come. Haven't played with keynote just yet but I will eventually.
I am currently figuring out custom map pieces. Making the custom .mhm files is messing with me though. I tried dropping the .x file into x2mhm with and without the .bmp. Didn't think it made a difference (and it didn't) but tried anyway just to satisfy my curiosity. I tried cutting the model into more polys (it only had 5 to begin with) got the same results. It's just a 2m x 2m slope with a 1m rise. It looks like a typical ramp with 5 faces, 6 verts ... nothin special. I tried 'borrowing' a .mhm from an almost identical piece (outdoor set 1m slope) but it didn't work either for different reasons. It had me sunk into the piece up to my knees and I fell through when coming down lol ... wheee ! My friend said it would make a good 'quicksand' piece though lol.
I dunno why x2mhm isn't mapping the collision to the shape. I made a hillside of ramps 5 tiles by 3 tiles wide rising from 0m to 3m. everything lines up great. I can walk up the ramp and go east to west across the ramp as you face it (screen jumps at the seems) but as I go down the ramp or west to east i get invisible walls. Is it something simple I'm missing ? going to try it without faces on model. just verts and lines. I remember reading in Verdite's post to be careful with faces. I also thought about making a seperate .x file for the .mhm file with the model below the ZX plane to lower the collision but i dont think it will work. I can stand on the tile just fine. Any help would be much appreciated.
Well, this post has gotten very long. Had more to say than I thought I guess. I do want to thank all of you guys for the work you've put into this project. I'm not much for programming but I'll contibute what I can. I'm really enjoying this guys ... One of the best christmas presents I've ever gotten :) Thank you all very much. I have a greater understanding and appreciation of how much effort is put into a game now. Gotta get DoM fixed and played through. Then DD and Tris and eventually Rathmor.
Take care :)
Chris
Edit : Please forgive me if I ask any question concerning a topic thats been answered elsewhere already. I search the forums but sometimes I miss things :P . Judging by the dates on a lot of these posts I feel a litle like a 'johnny come lately". Better late than never though right ? Again, Thanks folks for all the effort and addons :D
All I could say was "WOW" I quickly realized what was goin' on. I thought , instead of one new game I'd found three with others in the making plus the ability to make another! I was excited . It was like getting a new box of lego's for christmas lol. So I downloaded Som and the new games. got stuck in DoM where the rising symbols won't come back down though lol. read some fixes for that somewhere.
I soon learned Som's map editor wouldn't run on our win 7 machine so I figured out how to set up virtual box with XP. The editor runs fine but I test on the real machine. The little .bat file for direct test really came in handy. Thank you :)
Over the past month I've scoured the forums here looking for tutorials and info along with the information at the main tutorial page (some topics weren't up and running yet) and have learned quite a bit i think. I've never even thought about 3D modeling or making my own game before but now I'm hooked lol. Even the wife doesn't mind. she's as interested as I am. :D
So far I've downloaded metasequoia and have learned most of it's ins and outs I think. At least enough to make models. UV was tricky at first but the info here really helped. Learned to use the hex editor for the .prf & .prt files. I've made a few items and weapons that work in the editor so far. I noticed SOM has no leather helm so I made one. I made a bmp of the texture on the leather armour and got it looking close to the other pieces in the set. I got an idea to mabey have your character collect & trade in the old 'antique' set to someone later who's eager to get them for a more powerful set or weapon. I dunno lol. Just thinkin. Been keeping a note pad of ideas as they come. Haven't played with keynote just yet but I will eventually.
I am currently figuring out custom map pieces. Making the custom .mhm files is messing with me though. I tried dropping the .x file into x2mhm with and without the .bmp. Didn't think it made a difference (and it didn't) but tried anyway just to satisfy my curiosity. I tried cutting the model into more polys (it only had 5 to begin with) got the same results. It's just a 2m x 2m slope with a 1m rise. It looks like a typical ramp with 5 faces, 6 verts ... nothin special. I tried 'borrowing' a .mhm from an almost identical piece (outdoor set 1m slope) but it didn't work either for different reasons. It had me sunk into the piece up to my knees and I fell through when coming down lol ... wheee ! My friend said it would make a good 'quicksand' piece though lol.
I dunno why x2mhm isn't mapping the collision to the shape. I made a hillside of ramps 5 tiles by 3 tiles wide rising from 0m to 3m. everything lines up great. I can walk up the ramp and go east to west across the ramp as you face it (screen jumps at the seems) but as I go down the ramp or west to east i get invisible walls. Is it something simple I'm missing ? going to try it without faces on model. just verts and lines. I remember reading in Verdite's post to be careful with faces. I also thought about making a seperate .x file for the .mhm file with the model below the ZX plane to lower the collision but i dont think it will work. I can stand on the tile just fine. Any help would be much appreciated.
Well, this post has gotten very long. Had more to say than I thought I guess. I do want to thank all of you guys for the work you've put into this project. I'm not much for programming but I'll contibute what I can. I'm really enjoying this guys ... One of the best christmas presents I've ever gotten :) Thank you all very much. I have a greater understanding and appreciation of how much effort is put into a game now. Gotta get DoM fixed and played through. Then DD and Tris and eventually Rathmor.
Take care :)
Chris
Edit : Please forgive me if I ask any question concerning a topic thats been answered elsewhere already. I search the forums but sometimes I miss things :P . Judging by the dates on a lot of these posts I feel a litle like a 'johnny come lately". Better late than never though right ? Again, Thanks folks for all the effort and addons :D