2009-10-28, 04:20 PM
Being at work, I know you can set items to be dropped by enemies but can you set a group os possible items that could be dropped? Say I wanted an enemy to have a chance if dropping 1 of 3 items, is that possible? Also, if you have an enemy the regens 5 times, and I have it dropping an item, could if possibly drop the item 5 times?
I'm working on my possible weapons/armor for level 1 and would like to have certian enemies drop certian items but don't want them to have a chance of dropping 5 elemental short swords.
Also a question for DMP, I was looking at your tables and the stat's seem really high on even the lower range weapons. Is this due to the strenght of the enemies or is it so you didn't have to create enemies with different levels and the weapons/armor you have a given time evens it out so you don't have to do this. Like I said in a previous post on DMG/ATK I'm just getting to this on my first level and want to get it close the first time through.
I think it'd be easier to make say 5 skeletons, lvl 1/5/10/20/30 than modify the equiptment to combat a lvl 30 at the start of a game. Does this sound right?
I'm working on my possible weapons/armor for level 1 and would like to have certian enemies drop certian items but don't want them to have a chance of dropping 5 elemental short swords.
Also a question for DMP, I was looking at your tables and the stat's seem really high on even the lower range weapons. Is this due to the strenght of the enemies or is it so you didn't have to create enemies with different levels and the weapons/armor you have a given time evens it out so you don't have to do this. Like I said in a previous post on DMG/ATK I'm just getting to this on my first level and want to get it close the first time through.
I think it'd be easier to make say 5 skeletons, lvl 1/5/10/20/30 than modify the equiptment to combat a lvl 30 at the start of a game. Does this sound right?