King's field V - News

#1
This thread is for progress updates and any other news regarding King's Field V, and will be updated semi-daily.
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#2
I finished a final outline for the very first map of King's field V, the Royal Cemetery. I've even made an inked version that will be what displays in-game. Now to create the set and see how this will work out. Haven't done much with piece creation as of late, but I've got a good idea of the sizing at least. Let's do this! Megaman


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~ ‎® Indie RPG developer.

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#3
Here's my first attempt at map piece creation. Not so sure if I like the way the textures came out, so I may end up replacing them.


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#4
Good job! Smile
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#5
What's wrong with the textures? They look fine to me!
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#6
Here's the new texture for the indoor set.

And to answer your question Hwitvlf, I changed the texture because the old ones weren't tileable & it didn't really match the setting I was going for. Plus, I think this one looks a lot better, don't you think? Wink

I also wanted to say that the map set I'm making for King's Field V will be available for download when the game is done. I'm doing my best to make everything HD and tileable, so it will be like an improved alternative to the original SOM tiles.


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~ ‎® Indie RPG developer.

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#7
Looks great. In the future, if you have an image that hasnt been made tile-able, you can use GIMP and go to filters>map > make seamless.
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#8
I'm working hard to finish the template for the indoor portion of the KFV set. It's built on a more traditional grid system and is going to be a lot more versatile than the base SOM parts. What's cool is that I've got it set up so that all you'll need to do is change one texture and it will be applied to all parts in the .mqo file. I should be able to finish creating all the indoor parts within a couple of days.


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~ ‎® Indie RPG developer.

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#9
The rock-work really does look nice. What size is the texture?

I also think your new icons are much clearer than the originals. ‎  It seems like moving the walls to the edge of the Piece would make it easier to build. Is there any downside?
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#10
The texture is 256x256, which is around 4x the size of the SOM tiles, so it's a pretty significant upgrade.

I don't really see any downside to doing it this way, it just allows for more versatility I think. I'm actually adding cool stuff like multilevel tiles and chasm tiles with walkable platforms, which I think are much easier to pull off with this type of grid system.

Both the indoor and outdoor sets will have easily replacable textures; I might just post the .mqo file here when I finish both of the templates, and then post a full installable set when the game is released later on. King's Field V will be like a sample game for this set, hehe.
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