King's field V - News

#31
These are structural plans for The Necropolis that I made up real quick using Minecraft. One thing I do need to know though, is there a height limit in the engine? Because this structure will be about 20m tall and 10m going down, and I'm wondering if there is a 'death' zone when you reach a certain height.


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#32
I love the sense of depth in those pics. It should look great in SoM. I don't think there is a limit to how high the player can go, only how low. Like you say, if they player goes lower than -10m below the Y=0 level of the Piece they're standing on = ‎  Dazed
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#33
I'm currently working on getting a standalone prequel to this game out within the next month that will serve as a concept demo. For now it will use base SOM map-pieces (but these will be replaced in the full release). Storywise, it'll help set up the events for KFV and will consist of around three areas. Expect something about as long Fall of Verdite.
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#34
Here's a new track for the OST to listen to, this one is quite dark.

https://www.youtube.com/watch?feature=pl...NlY6TgZEfA

Also, updated the logo to a more 'cleaner' look. Smile


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#35
Was KF:TAC's passage of light the inspiration for this one? That came to mind as I was listening to it for about the 4th or 5th time.
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#36
@Auric Not intentionally, lol. I guess it does sound similar though.

Here's another track, this one took a while to get right, and even then I think it may still need adjustments.

https://www.youtube.com/watch?v=o5b_wHsRyeA
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#37
I gotta say, I'm really enjoying your music. It's a nice little treat when I see you post something new.
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#38
First ever in-game screenshots. Not much to see here though, just testing out the skeletal arm and moonlight sword Verdite made for this project. And that's right, the main character you play as is in fact a skeleton, what a twist. Biggrin


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#39
Another fine addition to the original soundtrack.

https://www.youtube.com/watch?v=oeaxzQ0yxGs
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#40
I like it. The skeleton adds a nice bit of character.
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