2011-04-01, 02:19 AM
I dunno john, I guess to me it does not look up to par to the quality of stuff you and Ben and Madison are putting out, which is my goal, I want to make stuff that will fit in well with the better looking assets that people are starting to use.
I think eventually serious folks will want as high a res set of assets as they can get their hands on, and I would like to make the entire KF3 set available to them without them going "hrm thats soso".
I am sorry for being slow, but I wanted to get back in the swing of things in meta before I try to help on tackling animated models (after all what good is an animated piece of crap?)
John I am going to peek at a few things... according to Ben I unknowingly created some objects that 'billboard' in game and I want to figure out how the heck I did that...unless of course you already know?
A few questions for you guys...
#1 - John - what prf do you want to start with to figure out where everything works in it, an npc or an enemy? Just let me know which prf # to look at and ill map out what everything does.
#2 - Ben/John I am having issues projecting some textures...I want to easily grab both sides of a round handle so I try to select the objects before I go into the UV editing by using a brush selection, the trouble is when I get into the UV selection mode and try to map the selected faces to a certain material, the option is grayed out. If i deselect it, and then reselect it the hard way by shift + clicking each face I want to map while in UV it works fine. Any suggestions?
#3 - John, have you had any luck ripping models from say shadow tower and having the animation stay in tact in any type of editing software?
I think eventually serious folks will want as high a res set of assets as they can get their hands on, and I would like to make the entire KF3 set available to them without them going "hrm thats soso".
I am sorry for being slow, but I wanted to get back in the swing of things in meta before I try to help on tackling animated models (after all what good is an animated piece of crap?)
John I am going to peek at a few things... according to Ben I unknowingly created some objects that 'billboard' in game and I want to figure out how the heck I did that...unless of course you already know?
A few questions for you guys...
#1 - John - what prf do you want to start with to figure out where everything works in it, an npc or an enemy? Just let me know which prf # to look at and ill map out what everything does.
#2 - Ben/John I am having issues projecting some textures...I want to easily grab both sides of a round handle so I try to select the objects before I go into the UV editing by using a brush selection, the trouble is when I get into the UV selection mode and try to map the selected faces to a certain material, the option is grayed out. If i deselect it, and then reselect it the hard way by shift + clicking each face I want to map while in UV it works fine. Any suggestions?
#3 - John, have you had any luck ripping models from say shadow tower and having the animation stay in tact in any type of editing software?
- Todd DuFore (DMPDesign)
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