Hello.
Image projection in metaseq.
Enjoy!
Please see my latest tutorial here.
How to unwrap and bake textures in Blender
Step 1
Make sure both obj and mat panels are available
In the mat panel, double click you're material.
Go to the ref tab and select your texture from the root folder.
Step 2
Go to the UV tab if not already there, and click the select all button.
Behind the object is the texture. hold down the right mouse button and move forward / back with the mouse to select projection distance.
You can shift the texture around the screen with the rmb.
Step 3
Hit project.
Step 4
To select another material, click on another material reference in the tab and select you're texture there if you havent already.
When a texture is loaded into that reference, you only need click on it once to bring it up in the UV edit.
In this model's case, the face textures are assigned to different materials in the tab. If you want to select a part of, say the handle, use the rope function to select it, and you can simply create a new material and go to selected -> set material to faces. When you do, you'l be able to edit it, in the UV panel.
If you want a material to be mapped straight, or sideways, etc, then rotate you're model first before projecting. Rotation in the UV editor is very hard to use.
Image projection in metaseq.
Enjoy!
Please see my latest tutorial here.
How to unwrap and bake textures in Blender
Step 1
Make sure both obj and mat panels are available
In the mat panel, double click you're material.
Go to the ref tab and select your texture from the root folder.
Step 2
Go to the UV tab if not already there, and click the select all button.
Behind the object is the texture. hold down the right mouse button and move forward / back with the mouse to select projection distance.
You can shift the texture around the screen with the rmb.
Step 3
Hit project.
Step 4
To select another material, click on another material reference in the tab and select you're texture there if you havent already.
When a texture is loaded into that reference, you only need click on it once to bring it up in the UV edit.
In this model's case, the face textures are assigned to different materials in the tab. If you want to select a part of, say the handle, use the rope function to select it, and you can simply create a new material and go to selected -> set material to faces. When you do, you'l be able to edit it, in the UV panel.
If you want a material to be mapped straight, or sideways, etc, then rotate you're model first before projecting. Rotation in the UV editor is very hard to use.