Metaseq Projection tutorial

#41
are u freaking serious?!! omg thats epic stuff!! ‎  i soo wanna eventually be able to do that.. just wow thats stuff looks great
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#42
Thanks very much.
And thanks go to HwitVLF for his work, without which, this would have been much harder.
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#43
My second attempt at this. Still not right yet. You might realise what the tel no sais


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#44
I can't figger the tel no?? Any clues? I've heard of skips, but we don't have them here locally so I looked up some pictures and your model couldn't be more spot on. ‎  Are you going to make a skip loader vehicle too?
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#45
Love it! Good work!
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#46
63827378642 - text - metasequoia. Don't tell me you don't have text John!
It still has a low poly game feel to it so if I can get it better (texture wise) I'll see what turbo squid have to say.
As a matter of interest John, how do your local builders get rid of their rubbish?
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#47
Ha, missed that one, was thinking 82 = "hate to??" sort of ‎  Razz
Here we have [url=https://www.hometowndumpsterrental.com/California/Fresno-dumpsters.html] "Roller dumpster"[url]. ‎  They have rails underneath and that lock into the truck when they're pulled onto the bed. Skips seem like a better design don't know why we don't use them where I am.

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#48
I made a 'weld' brush in psp and used as a bump


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#49
Just had another look through this, Airflames that weld effect is really useful for metals, itd be good to use on JCBs or even used as bubbled magma in SoM.
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#50
Golly gosh that came out of the blue Ben! It's just reminded me that's the last thing I spent any time on, with regard to 3d - over a year. What with one thing and another........ The drum project (phase 1, anyway) should come to a conclusion this weekend, finally.
With regard to the weld it was one of the few bits I had to do in PSP because of the brush rotation. Does bump work in SOM?
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