2011-06-21, 11:45 AM
I wouldn't bother with a patch on these. From what I've seen in games, 8 poly on the circumfrence is enough and thats easy enough to work with.
I haven't done much with this - Its not fair to mess with other peoples designs but managed to halve the poly count on the arm. Its really a guess on the level of detail (LOD) it really depends on how close the camera is going to get and if its animated then there is less to concentrate the eye on.
With the eyes, I would just copy from the 'chara constr' file that comes with keynote.
Well done to John for all the tedious work with the anchors. I was just thinking ; create the bones add the auto anchors which will give mats to the bones then delete the anchors. Then just atatch the bone mat to the relevant mesh. Any quicker method John?
I haven't done much with this - Its not fair to mess with other peoples designs but managed to halve the poly count on the arm. Its really a guess on the level of detail (LOD) it really depends on how close the camera is going to get and if its animated then there is less to concentrate the eye on.
With the eyes, I would just copy from the 'chara constr' file that comes with keynote.
Well done to John for all the tedious work with the anchors. I was just thinking ; create the bones add the auto anchors which will give mats to the bones then delete the anchors. Then just atatch the bone mat to the relevant mesh. Any quicker method John?