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2011-10-13, 12:27 PM
(This post was last modified: 2011-10-13, 01:30 PM by Verdite.)
To me its all about how you unwrap the model, and its assets. If you unwrap something that has bad symmetry, or a wrong shape according to your object, then it'l warp and look terrible if you start modifying it's shape. Something like a thumb isnt easy to unwrap - in fact projection view is probably a safer bet for that.
For my custom npcs now i use one texture, i wouldnt be surprised if ps1 developers made their textures large then dummed them down to suit the ps1 capabilities. I use blender to unwrap (blender 2.49b) because of its excellent choices when unwrapping and baking textures / shadows.
I wouldnt mind making a video on how i make paint textures in GIMP from blender, if it would help.