2011-10-22, 09:51 PM
It is very efficent. Its probably the fastest way to create a properly unwrapped model. Because i've recieved good and encouraging feedback on this ill do the next stage on monday or tuesday. That'l involve using lighting to create shadows in the texture and the ambient occlusion to create noise for a texture, i wont cover the normal mapping - mainly because i feel it wouldnt really benefit anyone here.
I'll also cover using layers to create effects and what effects do what.
Actually the way blender bakes a texture is probably similiar to an alpha map, however because the colours are solid and not transparent makes me wonder. The fact that you can use the magic wand to select a differential colour area against the background colour speeds up texturing time.
I'll also cover using layers to create effects and what effects do what.
Actually the way blender bakes a texture is probably similiar to an alpha map, however because the colours are solid and not transparent makes me wonder. The fact that you can use the magic wand to select a differential colour area against the background colour speeds up texturing time.