Metasequoia modeler tutorials and Keynote translated plugins

deviartion
https://www.youtube.com/watch?v=RhEF-KS0...re=related

I feel obliged to let Mr Mizno aware of this (and other issues) but I can't for the life of me post on his BBS
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Ha, can I get half a point posthumously?
1/2 cup ‎  all-purpose flour
800 g ‎  kangaroo steak, cut into 2 cm cubes
250 g ‎  button mushrooms, halved
3 cloves ‎  garlic, peeled and crushed
1 1/4 cups ‎  beer (like Guinness)
1 cup ‎  reduced beef stock
2 tablespoons ‎  fresh marjoram, chopped


What problem are you running into with posting? Have you tried the page here?
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I had two or three goes on that page John. After using babel fish on mqdl page its clear you get unpredictable results. Maybe he thinks its spam?
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Mark did anyone you know find that hand tut useful?
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I had intentions to post a link from the DA group Ben, but the cut thing at the begining doesn't translate to meta (It really is for beginners over there) That said, the topology turned out well at the end.
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I'm not a fan of keeping the grid mesh on, most of the time, but it does have its uses.
John's measuring stick is great but if you want to do things on a larger scale, I'm sure most of you know this, the grid settings are (view>grid) and from top to bottom 10, 500,100. I'm sure you can vary some of these but this will give 1m mesh for SOM. Its not really a good scale to work at but for scaling before export its useful.
Hands up all who knew this already!
Anyone seen creatura?
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Ah, the subdivide smooth? No probs. Well maybe someone might pick it up someday. I often take the grid off when im sculpting in Blender, maybe it'l help you with the meta sculpt tools.

I speak to Creatura on a regular basis however he is very busy with his last year of study, but is looking forward to being creative again. He hasnt the time for 3d or SoM at the moment, but hasnt given up on his project.
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It feels weird posting when nobody else does! Heres an animation sequence for anyone who is interested.


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Very very cool, im very excited at the idea you guys figured out how to seperate bones during animation to make things come apart.

I have some cool models Id like to make, maybe ill have time to work on them soon=)
- Todd DuFore (DMPDesign)
Site Founder
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Jerimiah and Ethel


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