Moratheia bug reports

#81
here is my most recent save


Attached Files
.dat   18.dat (Size: 767.69 KB / Downloads: 147)
.dat   18.dat (Size: 767.69 KB / Downloads: 140)
Reply

#82
here is a few more files.

Most of these are saves w/ the existing problems.


Attached Files
.dat   00.dat (Size: 767.69 KB / Downloads: 144)
.dat   01.dat (Size: 767.69 KB / Downloads: 144)
.dat   02.dat (Size: 767.69 KB / Downloads: 153)
.dat   03.dat (Size: 737.16 KB / Downloads: 143)
.dat   06.dat (Size: 737.16 KB / Downloads: 152)
.dat   08.dat (Size: 767.69 KB / Downloads: 132)
.dat   09.dat (Size: 767.69 KB / Downloads: 139)
Reply

#83
Thank you kindly. I will PM you a solution incase you don't want to wait for the 2.1 patch.
Reply

#84
Scala fix for those who don't want to wait for this weeks 2.1 patch.

Or, those in Scala can return to Calethan or seek out missed / locked chests, and for side quests in the meantime.

Don't forget that Gildea crystals have more than 1 use...

Either way, 2.1 will be compatible with either choice.


Attached Files
.rar   Scala patch.rar (Size: 841.58 KB / Downloads: 162)
Reply

#85
I applied the scala patch.
I am at the double save points before the temple load map.
Now it crashes as i enter the temple load area. so unable to test the scala fix currently.
Reply

#86
OK it works.

The problem was file 30 and 30. mpx did not go into my 1st map folder, so i dropped it in and it worked.
Reply

#87
Pleased to hear, Barsader beerchug

Patch 2.1 is very close. I created a new enemy and some lamps to supplement the new levels.
I'll probably have it up tomorrow if all goes to plan (rare)
Reply

#88
Stayed up very late to bring 2.1 to players for weekend entertainment. You're welcome.

The 2.1 patch is a complete patch for Moratheia and you should not apply any previous patches.
https://1drv.ms/1Fh5AiC
Reply

#89
Nice work, I'm going to try and finish this game tonight.
~ ‎® Indie RPG developer.

Twitter: twitter.com/JC_Bailey1112
Reply

#90
still having 2 crashes.

1-upon entering scala caves
2-again,the rut/trenches in front of the temple opposite direction of the new porticullis, upon new map load
Reply





Users browsing this thread:
12 Guest(s)