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(2009-11-12, 11:17 PM)kilroyfx link Wrote: I don't think I can be clearer, some things you just have to experience.? Play with the program some more.....it will become obvious to you what I am doing.? And when I'm ready maybe I will send you the source code.....
I want you to explain what it's doing. Not what it does so to speak. I can imagine what it does. I want to know how it does it (you're doing it) precisely ...Still it would be helpful to everyone to make your work available, provide screenshots, and explanation of how to use it.
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Oh okay...thats what you want.....
This whole time I thought you wanted a visual description.....my apologies...I have gone back and reread all the posts...and I realize why you keep asking. You want to know precisely how I am manipulating SOM_MAP. Would some actual commands be helpful?
Wow, really I thought you were asking something completely, different. I guess your not as dumb as I thought you were :) I am judge-mental....:)
Cheers
KilroyFx
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2009-11-12, 11:39 PM
(This post was last modified: 2009-11-12, 11:55 PM by kilroyfx.)
Hmmm do you know C#, and are you brushed up on your regular expression? I am almost fluent....
In computing, regular expressions, also referred to as regex or regexp, provide a concise and flexible means for identifying strings of text, such as particular characters, words, or patterns of characters. A regular expression is written in a formal language that can be interpreted by a regular expression processor, a program that either serves as a parser generator or examines text and identifies parts that match the provided specification.
I only ask because I don't know what languages you know, and I want to speak in your terms...
C# (pronounced "see Sharp") is a multi-paradigm programming language encompassing imperative, functional, generic, object-oriented, and component-oriented programming disciplines. C# is one of the programming languages designed for the Common Language Infrastructure.
Cheers
KilroyFx
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I think my cat is preggers. >_<
I heart kittens, but not a third litter this year!!!
Probable mucosal damage may contraindicate the use of gastric lavage.
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So FX, this editor, will it recreate events with there map parts and all objects and items intact. At first I did not think i would use that sort of software. Now i could see where it would come in very handy as I seem to be recreating alot of oblects.
My only concern is I am loath to the possiblity of damaging or losing Maps with a new piece of software, but i'd like to see what it can do.
P.S. sorry about the late response. This game's got me really tied up.
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(2009-11-12, 11:39 PM)kilroyfx link Wrote: Hmmm do you know C#, and are you brushed up on your regular expression? I am almost fluent....
In computing, regular expressions, also referred to as regex or regexp, provide a concise and flexible means for identifying strings of text, such as particular characters, words, or patterns of characters. A regular expression is written in a formal language that can be interpreted by a regular expression processor, a program that either serves as a parser generator or examines text and identifies parts that match the provided specification.
I only ask because I don't know what languages you know, and I want to speak in your terms...
C# (pronounced "see Sharp") is a multi-paradigm programming language encompassing imperative, functional, generic, object-oriented, and component-oriented programming disciplines. C# is one of the programming languages designed for the Common Language Infrastructure.
Since you asked, so far I've been fortunate to avoid C# (not that I'm unfamiliar with it's merits) ...I am predictably well versed as anyone with C++. However I think it would be easier on everyone if you could explain your methodology without dipping into the grammar of some programming language.
A simple overview would be a helpful place to start, although you may as well tell us how you're employing regular expressions
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2009-11-13, 04:14 AM
(This post was last modified: 2009-11-13, 04:16 AM by kilroyfx.)
Yes it will, when you duplicate and rotate your map-parts you can choose to have it duplicate your objects, items, npc's with it....All the math is there to perfectly translate+rotate allthe copied parts.... And it won't damage your maps, I have guarded against that.
And NO, it currently will not duplicate events...that will have to manually copied for now....I was planning on implementing this but before I do I think I will release what I have so far...since it is almost out of Beta-Testing
It works on MAP63 so Once it works the way you want, you can copy it to any SLOT other than 63....it should be fine....
Cheers
KilroyFx
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the event copy is specifically what im looking for. if you manage to get that done i would enjoy seeing it. hope it works.
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In my experience I think what people would really like along with just copying squares, is the ability to copy a piece setup into a square without overwriting the map info assigned to it. That way they can copy paste setups. which is something you have to do a lot of for water, false walls, doors used as fences, etc. Another nice feature would be for the copy to optionally adjust it's height offset to the ground, so you could copy water over without worrying about elevation for example.
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I have that working, you can copy everything except the map-tiles if you want...the
Event thing is definitely do-able....but it requires more work...
Cheers
KilroyFx
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