2010-11-11, 12:25 AM
Yeah, ill need to check in game... In metaseq it was wavy...
I've noticed that if you simply add the texture to a cube or whatever like i did, its possible to have a wavy outcome. Everything i UV mapped via projection methods hasnt ever been wavy. I have to say, those map pieces were simply to test out the textures and i didnt UV them as i would other pieces. I got good feedback though!
If only i could output at a higher resolution....... My game would look miles better. I'm trying my best to work with the 256 output, but often the textures look hazy, so with some pieces ive recreated or started a fresh with some textures, and ive found a better method of outputting. Still, 512 output would be much better.
About the flail, well id love to do that but honestly i havent a clue about anims right now, ive not touched the animation sequence. The whole flail set i built individual parts to so the chain could be manipulated to swing if needed. Essentially there would be a stationary hold from the left of the screen, with a quick flick to the right, returning with a swing to the left.
I was thinking about this a while ago... Could you have two seperate _0.mdo's going at once? maybe i should try a _1.mdo to test...
That way you could have a real flaming sword... Normal sword swing followed by a trail of fire? Its just an idea.
Btw if you come up with a bow and arrow idea let me know, give me any of your collective knowledge based around the idea and ill try to implement it.
I've noticed that if you simply add the texture to a cube or whatever like i did, its possible to have a wavy outcome. Everything i UV mapped via projection methods hasnt ever been wavy. I have to say, those map pieces were simply to test out the textures and i didnt UV them as i would other pieces. I got good feedback though!
If only i could output at a higher resolution....... My game would look miles better. I'm trying my best to work with the 256 output, but often the textures look hazy, so with some pieces ive recreated or started a fresh with some textures, and ive found a better method of outputting. Still, 512 output would be much better.
About the flail, well id love to do that but honestly i havent a clue about anims right now, ive not touched the animation sequence. The whole flail set i built individual parts to so the chain could be manipulated to swing if needed. Essentially there would be a stationary hold from the left of the screen, with a quick flick to the right, returning with a swing to the left.
I was thinking about this a while ago... Could you have two seperate _0.mdo's going at once? maybe i should try a _1.mdo to test...
That way you could have a real flaming sword... Normal sword swing followed by a trail of fire? Its just an idea.
Btw if you come up with a bow and arrow idea let me know, give me any of your collective knowledge based around the idea and ill try to implement it.