Glad you're finding it useful :)
Yes, you can use additional new swing animations if you make a swing arm with extra animations. To use swing animation #4, you would enter '4' there and so on. Have you managed to make a new arm model that works yet?
TXRs are large because they're uncompressed, but because they're uncompressed, they get a lot smaller when you zip/rar them. I would expect about a 50%-70% size decrease when zipped. Whereas a zipped JPG will be almost the same size as the original. You could also pack your textures with a compressor that is optimized for pictures (see here).
You can also make your source BMP 256 color which will drastically reduce the TXR size; most textures don't use more than 256 different colors anyways.
Yes, you can use additional new swing animations if you make a swing arm with extra animations. To use swing animation #4, you would enter '4' there and so on. Have you managed to make a new arm model that works yet?
TXRs are large because they're uncompressed, but because they're uncompressed, they get a lot smaller when you zip/rar them. I would expect about a 50%-70% size decrease when zipped. Whereas a zipped JPG will be almost the same size as the original. You could also pack your textures with a compressor that is optimized for pictures (see here).
You can also make your source BMP 256 color which will drastically reduce the TXR size; most textures don't use more than 256 different colors anyways.